This project represents my custom build Game Engine.
Made in C++
The base of this engine was provided by school ( The Overlord Engine )
The objective was to showcase the implemented components in a small game:
- Character Controller
- Particle System
- Mesh Colliders
- Ray Casting with camera
- Shadow rendering
- Post processing
- Many self made materials and shaders
The game I made heavily depends on the AI concepts I’ve written:
- A* Path finding
- Decision-based tracking
- Verbal/Non-verbal interaction
The engine itself is based off of the Unity3D engine ( component based ).
Below are some code snippits, If you want a larger peak at the source code, contact me:
Particle Component: Updating the buffer for the loop of particles
AI Decision making: deciding wether or not to reconquer claimed beacons ( game specific )
Height Terrain Component: Creating the PhysX Interactable field
If you want to play the game, contact me and I’ll send you the Build!
Here’s some demo videos: