It was made in HLSL
The shader lets you ‘paint’ mountain on any surface ( some are better suited than others ),
for example a sphere ( or planet ):
You are able to draw mountains and trenches, but it’s very performance-heavy.
After about 20 mountains/trenches you’ll notice a drop in your fps.
I’m still working on it so I might be able to boost performance in the future.
Here’s a youtube video showcasing this beauty:
And if you want to play the demo yourself, send me an e-mail and I’ll send you the build!